Mouse Blocks



move the mouse forward by a specified amount
move the mouse backwards by a specified amount
turn the mouse counterclockwise by a specified amount (angle in degrees)
turn the mouse clockwise by a specified amount (angle in degrees)
set the mouse position to the value defined by x and y. (0,0) is the centre of the screen
set the heading direction of the mouse. “0” towards the top of the screen. Rotation will be based on clockwise direction
move the mouse along an arc. Radius: radius of the arc, angle: angle of the arc
draws a bezier curve from the exiting point to the point defined in the x, y positions of the block.
clears the drawing and brings mouse to it’s original position
current x-coordinate value of the mouse (can be used in place of a number block)
current y-coordinate value of the mouse (can be used in place of a number block)
current heading of the mouse (can be used in place of a number block)